Does Apple’s iSlate contain Magic Interaction Design Dust?
As nice as it might sound, you can't simply scale an app designed for a small screen and have it provide a good user experience on a large screen.
"They've told select developers that as long as they build their apps to support full screen resolution - rather than a fixed 320x480 - their apps should run just fine"
As nice as it might sound, you can't simply scale an app designed for a small screen and have it provide a good user experience on a large screen.