Apple

2 Mar 2010

Feathers being featured on the US App StoreI'm in shock right now as I woke up about half-an-hour ago to a tweet from Tim Sears alerting me that Feathers was being featured by Apple on the US App Store as New and Noteworthy!

I need your advice – those of you who have had apps featured by Apple – what should I do to really take advantage of this? Any and all ideas welcome!

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Feathers featured by Apple as “New and Noteworthy” on the US App Store!

My iPhone app for Twitter, Feathers, just got featured by Apple as "New and Noteworthy" on the US App Store.

17 Feb 2010

Feathers iPhone App: Decorate your tweets.Within two hours of its release, my new iPhone app, Feathers, shot into the Top 25 in the Social Networking category in the App Store. Thank you to everyone who helped by tweeting, blogging, and – of course – buying the app.

If you haven't seen the short 1-minute screencast yet, what are you waiting for? Head over to feathersapp.com to watch it!

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Feathers: initial reactions

Thank you for your wonderfully warm reception of Feathers and please help me to spread the word.

15 Feb 2010

Boobs: the new social networking? (Image from the Attractive Sweet Queen app in the Social Networking category of the App Store)

It appears that boobs are the hottest new thing in social networking. At least if you take the Social Networking category on iTunes as a reference.

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Social Boobworking? Or “Why Apple needs to be stricter about App Store categories”

I have nothing against boobs, but they don't belong in the Social Networking category on the App Store.

29 Dec 2009

I initially wrote this as a comment in my previous post: Why Adobe's mobile strategy is fundamentally flawed as a response to Rachel Luxemburg's comment but it grew somewhat so, in the interest of keeping comments short and succinct, here it is in its own post:

"Frankly, if you’re that convinced that Flash simply isn’t suitable for the mobile space, then you’re right, you’re going to get very frustrated at Adobe for not giving up and going home." (Rachel)

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Follow-up: Why Adobe’s mobile strategy is fundamentally flawed

I'm not asking you to give up and go home. I'm asking you to stop playing the wrong game.

28 Dec 2009

I can only assume that the source cited in this article on the rumored Apple slate was either misquoted or clueless when s/he stated:

"They've told select developers that as long as they build their apps to support full screen resolution - rather than a fixed 320x480 - their apps should run just fine"

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Does Apple’s iSlate contain Magic Interaction Design Dust?

As nice as it might sound, you can't simply scale an app designed for a small screen and have it provide a good user experience on a large screen.