Does Apple’s iSlate contain Magic Interaction Design Dust?
As nice as it might sound, you can't simply scale an app designed for a small screen and have it provide a good user experience on a large screen.
"They've told select developers that as long as they build their apps to support full screen resolution - rather than a fixed 320x480 - their apps should run just fine"
As nice as it might sound, you can't simply scale an app designed for a small screen and have it provide a good user experience on a large screen.
'Avit, the iPhone app for Safari Books Online that lets you scan the barcode from a book and read it on your iPhone, is now available for sale on the App Store.
Today I saw something I'd been hoping to see for some time now: a movie released on USB stick. Specifically, the latest Star Trek movie in a limited-edition USB stick shaped like a Communicator. (more...)
I like this far more than Blu-Ray and yet there are a few usability issues that can be improved.
Yesterday morning, I woke up and – as I do every morning – reached for my iPhone to turn off my alarm. Still in bed (and still on my iPhone), I skimmed Twitter, Facebook, and my email where I found a message that made me want to check something on my notebook. It being the grey, rainy, and horrible day that it was, I didn't want to get up and go downstairs just yet.
The App Store currently suffers from several usability issues that make it possible for users to make erroneous purchases. Its current policy of "no refunds" only works to hurt users, developers, and ultimately Apple itself. The solution to all these is for Apple to implement a 1-hour cooling period for app purchases.
I can access T-Mobile UK WiFi HotSpots with my T-Mobile Mobile Broadband account (I have a 3G USB stick) but I find the signing in process rather painful. It goes something like this: