I attended both days of the conference and loved the other sessions as well as the venue, and, of course, New York, where we got to see Driving Miss Daisy with James Earl Jones and Vanessa Redgrave, eat at Bubba Gump's overlooking Times Square (what an experience), and enjoy the culinary delights of the excellent The National restaurant (where we had the most amazing Branzino), and knock back a couple of espresso martini's at the W Hotel (they serve the best ones I've had anywhere).
This intensive course will give you a solid foundation in developing with the iOS SDK (for iPhone, iPad, and iPod Touch), Xcode (both 3 & and the upcoming 4), and Objective-C. To see a more detailed outline of the course and get all the juicy details, please see the course's web-site.
I am teaching my iOS (iPhone/iPad) development course again this month in Brighton. Sign up today to take advantage of some cool special offers.
I've been so busy in the past month, doing my courses in Ghent and Brighton and the opening keynotes for Frontend2010 and Over The Air in Oslo and London that I completely missed the email a few weeks ago from .net magazine informing me that
Feathers has been nominated for Mobile App of the Year at the .net awards.
Your votes will determine whether Feathers gets to round two of the judging.
Upsies! is a great use of augmented reality: a game that lets you play keepie uppies on your iPhone using your own legs. Perfect for those of you who would not get any other exercise otherwise! :)
I just tested it out (in rather low light too, it's early morning here) while standing on my white throw-rug and it worked like a charm! It didn't work as well on my pine floor with bare feet so make sure you're standing somewhere with lots of contrast (or buy a white throw-rug, they're great!)
Play keepie uppies using your legs and your iPhone. 'nuff said! :)
The iPhone Simulator is a handy development tool for debugging your iPhone and iPad apps as you develop them. It is not, however, in any way an alternative to testing on an actual device. One of the reasons that the iPhone Simulator doesn't give you the actual device experience is because your Mac's screen is not a touch screen. Until now, if you wanted that, you would have to either test on your actual device or use an app like iSimulate to send touches (and other device data) to your app. While iSimulate and its ilk are still a good alternative, I've found a setup that serves me well for 90% of my debug-time testing: an iPad, coupled with the Air Display app.
A neat little setup for testing your iPhone apps in the simulator with touches instead of mouse clicks using an iPad and an app called Air Display.