Apple

12 Feb 2010

Feathers decorate your tweets

I just released my new iPhone app, a labor of love called Feathers.

(more...)

Feathers: decorate your tweets!

My new iPhone app just launched! And with your help we can take it to the Top 25 in the Social Networking category on the App Store.

10 Jan 2010

UIPickerView with transparent selection bar

If you don't care for reading my rant at how I arrived at the solution, feel free to simply download the PSD of my UIPickerView skin with transparent selection bar (Photoshop CS3 format, .zip, 94KB) and customize it to your heart's delight and use it in your iPhone apps. Oh, and if I saved you some time, one way of thanking me is to feed my App Store habit with a tip.

(more...)

UIPickerView skin with transparent selection bar (aka “an hour or two of hell”)

Or: "How to make an opaque image transparent while matching the color values."

7 Jan 2010

iPhone training course in the UK

I'm teaching an iPhone training course in the UK. The three-day training course, titled Introduction to iPhone App Development will take place in Brighton on February 24-26, 2010.

(more...)

Introduction to iPhone App Development training course in Feb 2010

Get started in iPhone development with this pragmatic 3-day training course.

29 Dec 2009

I initially wrote this as a comment in my previous post: Why Adobe's mobile strategy is fundamentally flawed as a response to Rachel Luxemburg's comment but it grew somewhat so, in the interest of keeping comments short and succinct, here it is in its own post:

"Frankly, if you’re that convinced that Flash simply isn’t suitable for the mobile space, then you’re right, you’re going to get very frustrated at Adobe for not giving up and going home." (Rachel)

(more...)

Follow-up: Why Adobe’s mobile strategy is fundamentally flawed

I'm not asking you to give up and go home. I'm asking you to stop playing the wrong game.

28 Dec 2009

I can only assume that the source cited in this article on the rumored Apple slate was either misquoted or clueless when s/he stated:

"They've told select developers that as long as they build their apps to support full screen resolution - rather than a fixed 320x480 - their apps should run just fine"

(more...)

Does Apple’s iSlate contain Magic Interaction Design Dust?

As nice as it might sound, you can't simply scale an app designed for a small screen and have it provide a good user experience on a large screen.