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	<title>Comments on: The Natural Entry Point Method (Tutorial &#038; Source Files) - Introducing A New Way to Create Flash Applications Using Swfmill and MTASC</title>
	<atom:link href="http://aralbalkan.com/408/feed" rel="self" type="application/rss+xml" />
	<link>http://aralbalkan.com/408</link>
	<description>Aral on Flash, SWX, Flex, ActionScript, and life.</description>
	<pubDate>Thu, 21 Aug 2008 23:30:46 +0000</pubDate>
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		<title>By: Daniel Worthington</title>
		<link>http://aralbalkan.com/408#comment-164420</link>
		<dc:creator>Daniel Worthington</dc:creator>
		<pubDate>Mon, 07 Jul 2008 21:11:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-164420</guid>
		<description>Perhaps a silly question, but where do you get the MX 2004 class files from? Is that something that just gets installed with Flash, or is there another way to get those files? Also how do those class files differ from the files that come with mtasc in the std and std8 folders? Finally, I have been successfully building projects without the MX 2004 classes in my classpath. Do you find you use them often for your projects? Thanks so much for your helpful articles. Your blog has been super helpful for me.</description>
		<content:encoded><![CDATA[<p>Perhaps a silly question, but where do you get the MX 2004 class files from? Is that something that just gets installed with Flash, or is there another way to get those files? Also how do those class files differ from the files that come with mtasc in the std and std8 folders? Finally, I have been successfully building projects without the MX 2004 classes in my classpath. Do you find you use them often for your projects? Thanks so much for your helpful articles. Your blog has been super helpful for me.</p>
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		<title>By: Alexander Bethke</title>
		<link>http://aralbalkan.com/408#comment-32967</link>
		<dc:creator>Alexander Bethke</dc:creator>
		<pubDate>Sun, 13 May 2007 18:10:38 +0000</pubDate>
		<guid isPermaLink="false">#comment-32967</guid>
		<description>Heippa, nice approach, and indeen a very well written article,

just for anybody considering of adapting the method: The general disadvantage is that you cannot access the content of included library-swf's by script, as MTASC does not know them at compile time and complains about not-exsisting properties. So if you use swf's you want to dynamically tweak later by script the Skeletal Injection Method works better. If you use the swf's as passive content the Natural Entry Point approach might be something to have a closer look at.

Have fun finding your own ways in ActionScript.

Alex</description>
		<content:encoded><![CDATA[<p>Heippa, nice approach, and indeen a very well written article,</p>
<p>just for anybody considering of adapting the method: The general disadvantage is that you cannot access the content of included library-swf&#8217;s by script, as MTASC does not know them at compile time and complains about not-exsisting properties. So if you use swf&#8217;s you want to dynamically tweak later by script the Skeletal Injection Method works better. If you use the swf&#8217;s as passive content the Natural Entry Point approach might be something to have a closer look at.</p>
<p>Have fun finding your own ways in ActionScript.</p>
<p>Alex</p>
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		<title>By: RetroJ</title>
		<link>http://aralbalkan.com/408#comment-10007</link>
		<dc:creator>RetroJ</dc:creator>
		<pubDate>Mon, 05 Feb 2007 03:28:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-10007</guid>
		<description>Thanks for this very nice article.  It was very helpful, even though I'm writing in haxe, not actionscript.  I did want to mention that the source code examples are very hard to read, at least in the browser I'm using, because the scroll-boxes were too narrow, so I had to constantly scroll left and right to read the code.</description>
		<content:encoded><![CDATA[<p>Thanks for this very nice article.  It was very helpful, even though I&#8217;m writing in haxe, not actionscript.  I did want to mention that the source code examples are very hard to read, at least in the browser I&#8217;m using, because the scroll-boxes were too narrow, so I had to constantly scroll left and right to read the code.</p>
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		<title>By:  glantucan</title>
		<link>http://aralbalkan.com/408#comment-633</link>
		<dc:creator> glantucan</dc:creator>
		<pubDate>Mon, 06 Feb 2006 18:18:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-633</guid>
		<description>Thanks a lot. See you there :D&lt;br /&gt;
Glantucan</description>
		<content:encoded><![CDATA[<p>Thanks a lot. See you there <img src='http://aralbalkan.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
Glantucan</p>
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		<title>By: Aral Balkan</title>
		<link>http://aralbalkan.com/408#comment-632</link>
		<dc:creator>Aral Balkan</dc:creator>
		<pubDate>Mon, 06 Feb 2006 17:28:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-632</guid>
		<description>Hey Glantucan, check out the &lt;a href="http://osflash.org/mailman/listinfo/osflash_osflash.org"&gt;OSFlash mailing list&lt;/a&gt;. It'll be easier to have this conversation there and others can help out too! :) </description>
		<content:encoded><![CDATA[<p>Hey Glantucan, check out the <a href="http://osflash.org/mailman/listinfo/osflash_osflash.org">OSFlash mailing list</a>. It&#8217;ll be easier to have this conversation there and others can help out too! <img src='http://aralbalkan.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By:  glantucan</title>
		<link>http://aralbalkan.com/408#comment-631</link>
		<dc:creator> glantucan</dc:creator>
		<pubDate>Mon, 06 Feb 2006 17:21:18 +0000</pubDate>
		<guid isPermaLink="false">#comment-631</guid>
		<description>Well, I realized I made a mistake, thinking it's the compiler who spits out the traces.&lt;br /&gt;
&lt;br /&gt;
I see now you need eclipse and flashout for that.:D &lt;br /&gt;
&lt;br /&gt;
But, as the natural entry point it's not working in that manner there must be another way, am I right?&lt;br /&gt;
&lt;br /&gt;
Perhaps, this is not the place to ask about that. &lt;br /&gt;
&lt;br /&gt;
Would you kindly tell me where (forum or mailing list) could I ask you or other about this?&lt;br /&gt;
&lt;br /&gt;
Thank you very much&lt;br /&gt;
&lt;br /&gt;
Glantucan&lt;br /&gt;
</description>
		<content:encoded><![CDATA[<p>Well, I realized I made a mistake, thinking it&#8217;s the compiler who spits out the traces.</p>
<p>I see now you need eclipse and flashout for that.:D </p>
<p>But, as the natural entry point it&#8217;s not working in that manner there must be another way, am I right?</p>
<p>Perhaps, this is not the place to ask about that. </p>
<p>Would you kindly tell me where (forum or mailing list) could I ask you or other about this?</p>
<p>Thank you very much</p>
<p>Glantucan</p>
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		<title>By: Aral Balkan</title>
		<link>http://aralbalkan.com/408#comment-630</link>
		<dc:creator>Aral Balkan</dc:creator>
		<pubDate>Mon, 06 Feb 2006 15:22:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-630</guid>
		<description>What are you looking to trace? Tracing a value should work normally regardless of which entry point method you use. I don't understand the question :) </description>
		<content:encoded><![CDATA[<p>What are you looking to trace? Tracing a value should work normally regardless of which entry point method you use. I don&#8217;t understand the question <img src='http://aralbalkan.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By:  glantucan</title>
		<link>http://aralbalkan.com/408#comment-628</link>
		<dc:creator> glantucan</dc:creator>
		<pubDate>Mon, 06 Feb 2006 13:53:12 +0000</pubDate>
		<guid isPermaLink="false">#comment-628</guid>
		<description>Hello Aral, &lt;br /&gt;
&lt;br /&gt;
I started using your method just today, it's just wonderful, but...&lt;br /&gt;
&lt;br /&gt;
How can you use trace() on it. </description>
		<content:encoded><![CDATA[<p>Hello Aral, </p>
<p>I started using your method just today, it&#8217;s just wonderful, but&#8230;</p>
<p>How can you use trace() on it.</p>
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	<item>
		<title>By: lazygekko</title>
		<link>http://aralbalkan.com/408#comment-536</link>
		<dc:creator>lazygekko</dc:creator>
		<pubDate>Mon, 28 Nov 2005 16:33:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-536</guid>
		<description>Great tutorial Aral.  I've just watched Grant Davies' tutorials on using MTASC with  ARP, and while it works great, I think I like the natural entry point more.  One hiccup however:  the project I'm building uses a ridiculous amount of v2 components (I'm still new at this, so haven't been able to figure out how to use OS components {the first component from the BBC's SMX set didn't work}).  I read on the swfmill tutorial pages that v2 component classes can be included several times, which is not good news.  So, which component set do you use, if any?  Presumably, with large projects being built, there would be a need for at least a few components in each project?  &lt;br /&gt;
&lt;br /&gt;
Many Thanks,&lt;br /&gt;
Lazy Gekko</description>
		<content:encoded><![CDATA[<p>Great tutorial Aral.  I&#8217;ve just watched Grant Davies&#8217; tutorials on using MTASC with  ARP, and while it works great, I think I like the natural entry point more.  One hiccup however:  the project I&#8217;m building uses a ridiculous amount of v2 components (I&#8217;m still new at this, so haven&#8217;t been able to figure out how to use OS components {the first component from the BBC&#8217;s SMX set didn&#8217;t work}).  I read on the swfmill tutorial pages that v2 component classes can be included several times, which is not good news.  So, which component set do you use, if any?  Presumably, with large projects being built, there would be a need for at least a few components in each project?  </p>
<p>Many Thanks,<br />
Lazy Gekko</p>
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		<title>By: matt</title>
		<link>http://aralbalkan.com/408#comment-527</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 09 Nov 2005 17:21:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-527</guid>
		<description>I tried this for the first time yesterday. Works great, nice article. I am expanding on this to start building larger applications and just noticed the variable mcSpheres in the Application class is not referenced or refered to by anything. I removed it and the swf compiled and ran just fine. The comment says "Clips attached dynamically from Swfmill library". How is this intended to be used? or am I missing the point of the variable? thanks.&lt;br /&gt;
</description>
		<content:encoded><![CDATA[<p>I tried this for the first time yesterday. Works great, nice article. I am expanding on this to start building larger applications and just noticed the variable mcSpheres in the Application class is not referenced or refered to by anything. I removed it and the swf compiled and ran just fine. The comment says &#8220;Clips attached dynamically from Swfmill library&#8221;. How is this intended to be used? or am I missing the point of the variable? thanks.</p>
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