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	<title>Comments on: Finally, FAME!</title>
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	<link>http://aralbalkan.com/358</link>
	<description>Passionate geekisms.</description>
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	<item>
		<title>By: Josh</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-256616</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 26 Jul 2009 16:10:38 +0000</pubDate>
		<guid isPermaLink="false">#comment-256616</guid>
		<description>I&#039;m still wondering what &quot;FAME&quot; is?
Time for a Google search...

Ah, it&#039;s an open source code solution. I&#039;ve seen a lot of those. FAME isn&#039;t fully open source, so I&#039;m recommended to check AMES, but if Flashout is free, I don&#039;t see any big problem with FAME or FAMES. Still, I don&#039;t see much reason to use that stuff if you want a free animation tool. The best thing about the Flash IDE is how convenient it is. You load it and it has everything you need to make a game or an animation. If there&#039;s an open source alternative to the Flash IDE, I&#039;d love to see it, but everything I&#039;ve seen focuses on the coding only.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still wondering what &#8220;FAME&#8221; is?<br />
Time for a Google search&#8230;</p>
<p>Ah, it&#8217;s an open source code solution. I&#8217;ve seen a lot of those. FAME isn&#8217;t fully open source, so I&#8217;m recommended to check AMES, but if Flashout is free, I don&#8217;t see any big problem with FAME or FAMES. Still, I don&#8217;t see much reason to use that stuff if you want a free animation tool. The best thing about the Flash IDE is how convenient it is. You load it and it has everything you need to make a game or an animation. If there&#8217;s an open source alternative to the Flash IDE, I&#8217;d love to see it, but everything I&#8217;ve seen focuses on the coding only.</p>
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	<item>
		<title>By: Aral Balkan</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-651</link>
		<dc:creator>Aral Balkan</dc:creator>
		<pubDate>Sat, 18 Feb 2006 23:10:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-651</guid>
		<description>Also note that FAME/FAMES isn&#039;t really supported by the open source community anymore as Flashout is not open source. It&#039;s AMES now! :) &lt;br /&gt;
&lt;br /&gt;
In other words:&lt;br /&gt;
&lt;br /&gt;
ASDT + Ant (The A is overloaded) :)&lt;br /&gt;
MTASC&lt;br /&gt;
Eclipse&lt;br /&gt;
Swfmill&lt;br /&gt;
&lt;br /&gt;
Viva AMES! </description>
		<content:encoded><![CDATA[<p>Also note that FAME/FAMES isn&#8217;t really supported by the open source community anymore as Flashout is not open source. It&#8217;s AMES now! :) </p>
<p>In other words:</p>
<p>ASDT + Ant (The A is overloaded) :)<br />
MTASC<br />
Eclipse<br />
Swfmill</p>
<p>Viva AMES!</p>
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	</item>
	<item>
		<title>By: Aral Balkan</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-650</link>
		<dc:creator>Aral Balkan</dc:creator>
		<pubDate>Sat, 18 Feb 2006 23:09:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-650</guid>
		<description>Hi -- I believe certain things changed in MTASC/Swfmill since this post. I will schedule some time to look into updating the older posts. </description>
		<content:encoded><![CDATA[<p>Hi &#8212; I believe certain things changed in MTASC/Swfmill since this post. I will schedule some time to look into updating the older posts.</p>
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	</item>
	<item>
		<title>By: Jo&#227;o Carlos</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-649</link>
		<dc:creator>Jo&#227;o Carlos</dc:creator>
		<pubDate>Thu, 16 Feb 2006 18:10:37 +0000</pubDate>
		<guid isPermaLink="false">#comment-649</guid>
		<description>excuse me:&lt;br /&gt;
&lt;br /&gt;
type error MovieClip should be Test &lt;br /&gt;
&lt;br /&gt;
at line &gt;&gt;&gt; this = scope&lt;br /&gt;
</description>
		<content:encoded><![CDATA[<p>excuse me:</p>
<p>type error MovieClip should be Test </p>
<p>at line >>> this = scope</p>
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	<item>
		<title>By: jo&#227;o carlos</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-648</link>
		<dc:creator>jo&#227;o carlos</dc:creator>
		<pubDate>Thu, 16 Feb 2006 18:09:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-648</guid>
		<description>I&#180;ve tryed to use the same code here but I get &gt;&gt;&gt;&gt;&lt;br /&gt;
&lt;br /&gt;
type error MovieClip should be XMLExposer2  at line &gt;&gt;&gt; this = scope&lt;br /&gt;
&lt;br /&gt;
Jo&#227;o Carlos</description>
		<content:encoded><![CDATA[<p>I&#180;ve tryed to use the same code here but I get >>>></p>
<p>type error MovieClip should be XMLExposer2  at line >>> this = scope</p>
<p>Jo&#227;o Carlos</p>
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	<item>
		<title>By: Aral Balkan</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-344</link>
		<dc:creator>Aral Balkan</dc:creator>
		<pubDate>Sat, 14 May 2005 10:28:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-344</guid>
		<description>Hi Robin,&lt;br /&gt;
&lt;br /&gt;
Thanks for the use cases -- I can definitely see how it would be useful to use composition to add a level of abstraction in the manner you described -- I&#039;m just not sure whether the reference to the symbol you described belongs in your view or in your controller. eg. When you mention publishing drawing commands to or accepting click events from FCS -- that sounds very much like business logic to me. What you do with these (eg. updating the presentation as a result of click events from FCS) are definitely view-related. &lt;br /&gt;
&lt;br /&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Robin,</p>
<p>Thanks for the use cases &#8212; I can definitely see how it would be useful to use composition to add a level of abstraction in the manner you described &#8212; I&#8217;m just not sure whether the reference to the symbol you described belongs in your view or in your controller. eg. When you mention publishing drawing commands to or accepting click events from FCS &#8212; that sounds very much like business logic to me. What you do with these (eg. updating the presentation as a result of click events from FCS) are definitely view-related. </p>
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		<title>By: robin</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-343</link>
		<dc:creator>robin</dc:creator>
		<pubDate>Sat, 14 May 2005 05:38:15 +0000</pubDate>
		<guid isPermaLink="false">#comment-343</guid>
		<description>Hi Aral,&lt;br /&gt;
&lt;br /&gt;
I used this sort of approach in my &lt;a href=&quot;http://www.rocketboots.com.au/blog/index.cfm?mode=entry&amp;entry=8C4FE9F3-E081-51EF-A71DA42038463A5E&quot;  target=&quot;_blank&quot;&gt;MXDU 2003 flash GIS application&lt;/a&gt; and I&#039;m currently toying   with it as the basis of a lightweight UI framework (yet another one).&lt;br /&gt;
You asked for a potential use case where a view wouldn&#039;t extend MovieClip.  In my toy framework there is only one symbol containing a bounds rectangle and each view instance &quot;has-a&quot; reference to an instance of the symbol on the stage.  &lt;br /&gt;
The view classes aren&#039;t movie clips - movie clips are specific to things on the stage of a Flash application, the views are more abstract and represent rectangular areas we can draw on and receive user interactions through - the methods and events might be the same or similar to a movie clip but the implementation of the methods could change - examples might include publishing the drawing commands to / accepting click and change events from an FCS stream (Flash VNC anyone?) or implementing an Excel-like &quot;freeze panes&quot; scroll view where one view is rendered on four movie clips with independant masks and scroll positions.&lt;br /&gt;
So, while most Flash application views will be movie clips, it doesn&#039;t have to be the case all the time, in fact there is a fairly rich vein of possibilities to explore when you consider separating the two.</description>
		<content:encoded><![CDATA[<p>Hi Aral,</p>
<p>I used this sort of approach in my <a href="http://www.rocketboots.com.au/blog/index.cfm?mode=entry&amp;entry=8C4FE9F3-E081-51EF-A71DA42038463A5E"  target="_blank">MXDU 2003 flash GIS application</a> and I&#8217;m currently toying   with it as the basis of a lightweight UI framework (yet another one).<br />
You asked for a potential use case where a view wouldn&#8217;t extend MovieClip.  In my toy framework there is only one symbol containing a bounds rectangle and each view instance &#8220;has-a&#8221; reference to an instance of the symbol on the stage.  <br />
The view classes aren&#8217;t movie clips &#8211; movie clips are specific to things on the stage of a Flash application, the views are more abstract and represent rectangular areas we can draw on and receive user interactions through &#8211; the methods and events might be the same or similar to a movie clip but the implementation of the methods could change &#8211; examples might include publishing the drawing commands to / accepting click and change events from an FCS stream (Flash VNC anyone?) or implementing an Excel-like &#8220;freeze panes&#8221; scroll view where one view is rendered on four movie clips with independant masks and scroll positions.<br />
So, while most Flash application views will be movie clips, it doesn&#8217;t have to be the case all the time, in fact there is a fairly rich vein of possibilities to explore when you consider separating the two.</p>
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	</item>
	<item>
		<title>By: Aral Balkan</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-341</link>
		<dc:creator>Aral Balkan</dc:creator>
		<pubDate>Fri, 13 May 2005 10:59:56 +0000</pubDate>
		<guid isPermaLink="false">#comment-341</guid>
		<description>Hey Jesse -- yeah, I saw your article -- very cool indeed. The ability to override trace has been on the wishlist of many people for a long time!&lt;br /&gt;
&lt;br /&gt;
@Carlos: Regarding not making views inherit from MovieClip -- I can&#039;t think of any scenario where a view (in a Flash application) would not inherit from MovieClip (even if it extends, say, UIObject or some other form class, those would extend MovieClip, no?) Am I missing a potential use case? </description>
		<content:encoded><![CDATA[<p>Hey Jesse &#8212; yeah, I saw your article &#8212; very cool indeed. The ability to override trace has been on the wishlist of many people for a long time!</p>
<p>@Carlos: Regarding not making views inherit from MovieClip &#8212; I can&#8217;t think of any scenario where a view (in a Flash application) would not inherit from MovieClip (even if it extends, say, UIObject or some other form class, those would extend MovieClip, no?) Am I missing a potential use case?</p>
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	<item>
		<title>By: Carlos Rovira</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-340</link>
		<dc:creator>Carlos Rovira</dc:creator>
		<pubDate>Fri, 13 May 2005 08:21:38 +0000</pubDate>
		<guid isPermaLink="false">#comment-340</guid>
		<description>Hi Aral,&lt;br /&gt;
&lt;br /&gt;
Good to see you trying and enjoying FAME. I like your new approach to application init code too. Although I think both approachs are welcome as not always we need to inherith from MovieClip and make our application mc-dependent in each application view.&lt;br /&gt;
&lt;br /&gt;
I think both are good practices and you must apply each one depending on your application&#039;s necessity.</description>
		<content:encoded><![CDATA[<p>Hi Aral,</p>
<p>Good to see you trying and enjoying FAME. I like your new approach to application init code too. Although I think both approachs are welcome as not always we need to inherith from MovieClip and make our application mc-dependent in each application view.</p>
<p>I think both are good practices and you must apply each one depending on your application&#8217;s necessity.</p>
]]></content:encoded>
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	<item>
		<title>By: JesterXL</title>
		<link>http://aralbalkan.com/358/comment-page-1#comment-339</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Fri, 13 May 2005 01:31:07 +0000</pubDate>
		<guid isPermaLink="false">#comment-339</guid>
		<description>Dude, check out line numbers!!!&lt;br /&gt;
&lt;br /&gt;
Look at the picture below the code to see what I mean... TRACE rocks!&lt;br /&gt;
&lt;br /&gt;
http://www.jessewarden.com/archives/2005/05/fame_chronicles_1.html</description>
		<content:encoded><![CDATA[<p>Dude, check out line numbers!!!</p>
<p>Look at the picture below the code to see what I mean&#8230; TRACE rocks!</p>
<p><a href="http://www.jessewarden.com/archives/2005/05/fame_chronicles_1.html" rel="nofollow">http://www.jessewarden.com/archives/2005/05/fame_chronicles_1.html</a></p>
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