<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule"
	>
<channel>
	<title>Comments on: Follow-up: Why Adobe&#8217;s mobile strategy is fundamentally flawed</title>
	<atom:link href="http://aralbalkan.com/2911/feed" rel="self" type="application/rss+xml" />
	<link>http://aralbalkan.com/2911</link>
	<description>Passionate geekisms.</description>
	<lastBuildDate>Sun, 12 Feb 2012 17:52:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Andy</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-264456</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 09 Nov 2011 12:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-264456</guid>
		<description>This is a great piece. I&#039;m always intrigued by those who reach straight for the &quot;you hate flash, don&#039;t you&quot; argument - there&#039;s such a bigger picture problem here. Flash evolved for desktops, with infinite resource (or at least a guaranteed minimum wrt graphics cards, memory and power if you were running - say - WinXP or above) - so do you really want to render &quot;the whole internet&quot; on mobile devices?

Surely darwinian principles say that if mobile devices start to overtake desktops in terms of man/browsing hours, then the relevance of flash decreases because it&#039;s not energy or platform-efficient to try to stuff Flash into a constrained platform with such a huge variation of capability, and the web itself stops using flash so much, turning to other technologies for the same outputs, but which are embedded into the devices themselves by the device or OS manufacturer (this ties into the &quot;piece of pie&quot; stuff you&#039;re talking about too) - possibly with hardware acceleration available only to them and not to Flash.

Ultimately Flash was just a waypoint. Like lots of overweight, bloated software platforms (yes, I don&#039;t like flash at all!) its lifecycle is in the decline now. Let&#039;s give it a good send-off, it served well while HTML / DOM / javascript etc caught up.

RIP Flash for mobile - you never really fitted, so let&#039;s move on to using something better suited.</description>
		<content:encoded><![CDATA[<p>This is a great piece. I&#8217;m always intrigued by those who reach straight for the &#8220;you hate flash, don&#8217;t you&#8221; argument &#8211; there&#8217;s such a bigger picture problem here. Flash evolved for desktops, with infinite resource (or at least a guaranteed minimum wrt graphics cards, memory and power if you were running &#8211; say &#8211; WinXP or above) &#8211; so do you really want to render &#8220;the whole internet&#8221; on mobile devices?</p>
<p>Surely darwinian principles say that if mobile devices start to overtake desktops in terms of man/browsing hours, then the relevance of flash decreases because it&#8217;s not energy or platform-efficient to try to stuff Flash into a constrained platform with such a huge variation of capability, and the web itself stops using flash so much, turning to other technologies for the same outputs, but which are embedded into the devices themselves by the device or OS manufacturer (this ties into the &#8220;piece of pie&#8221; stuff you&#8217;re talking about too) &#8211; possibly with hardware acceleration available only to them and not to Flash.</p>
<p>Ultimately Flash was just a waypoint. Like lots of overweight, bloated software platforms (yes, I don&#8217;t like flash at all!) its lifecycle is in the decline now. Let&#8217;s give it a good send-off, it served well while HTML / DOM / javascript etc caught up.</p>
<p>RIP Flash for mobile &#8211; you never really fitted, so let&#8217;s move on to using something better suited.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Kaptein</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-259250</link>
		<dc:creator>Peter Kaptein</dc:creator>
		<pubDate>Sun, 24 Jan 2010 14:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-259250</guid>
		<description>Hi Aral,
I just read your posts (it has been out since december)
Question one: What is happening here? I would like to read the core reason for your ranting.

(Here is mine about HTML5 and Flash: http://bit.ly/5bH1uG)

Adding to that: it is good to stir things up. I agree for other reasons that Flash is going to  loose the game if they keep on going like the past decade. 
Simply put: almost 14 years later we are still running all rendering in Flash over the CPU while the GPU is left unused - having crappy memory management over assets you use and thus crippling development of software via Flash and making the RIA hype they started in 2004 into a failure.
Main reason: running a Flash app gobbles up all your resources where native and HTML are more modest.
So: &quot;Adobe - if you want to be a front runner - what the fuck are you doing now?&quot;

The Flash mobile team seems to be picking up parts. Memory management and better hardware support seems to be on the list now. By teaming with the Flash core dev team, the new 10.x player should become faster and better.
Still I think it will be miles behind what other parties are achieving right now. See Unity3D. Also the WebKit developers seem to be kicking things forward using openGL and stuff natively.

As for the &quot;open web&quot; in general: as long as there are so many differences in implementations as there are browsers, the more rich possibilities for building web apps remain an unfulfilled promise like &quot;better performance in Flash&quot;. 

In your two posts: why the emphasis on flash banners and &quot;skip intro&#039;s&quot; without spending the same amount of words on flash sites which are surpassing that limited use? Where is the balance there according to you?</description>
		<content:encoded><![CDATA[<p>Hi Aral,<br />
I just read your posts (it has been out since december)<br />
Question one: What is happening here? I would like to read the core reason for your ranting.</p>
<p>(Here is mine about HTML5 and Flash: <a href="http://bit.ly/5bH1uG" rel="nofollow">http://bit.ly/5bH1uG</a>)</p>
<p>Adding to that: it is good to stir things up. I agree for other reasons that Flash is going to  loose the game if they keep on going like the past decade.<br />
Simply put: almost 14 years later we are still running all rendering in Flash over the CPU while the GPU is left unused &#8211; having crappy memory management over assets you use and thus crippling development of software via Flash and making the RIA hype they started in 2004 into a failure.<br />
Main reason: running a Flash app gobbles up all your resources where native and HTML are more modest.<br />
So: &#8220;Adobe &#8211; if you want to be a front runner &#8211; what the fuck are you doing now?&#8221;</p>
<p>The Flash mobile team seems to be picking up parts. Memory management and better hardware support seems to be on the list now. By teaming with the Flash core dev team, the new 10.x player should become faster and better.<br />
Still I think it will be miles behind what other parties are achieving right now. See Unity3D. Also the WebKit developers seem to be kicking things forward using openGL and stuff natively.</p>
<p>As for the &#8220;open web&#8221; in general: as long as there are so many differences in implementations as there are browsers, the more rich possibilities for building web apps remain an unfulfilled promise like &#8220;better performance in Flash&#8221;. </p>
<p>In your two posts: why the emphasis on flash banners and &#8220;skip intro&#8217;s&#8221; without spending the same amount of words on flash sites which are surpassing that limited use? Where is the balance there according to you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aral</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-259113</link>
		<dc:creator>Aral</dc:creator>
		<pubDate>Sat, 09 Jan 2010 14:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-259113</guid>
		<description>Seb, OpenPlug does look interesting. Looking forward to seeing more of it.</description>
		<content:encoded><![CDATA[<p>Seb, OpenPlug does look interesting. Looking forward to seeing more of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seb</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-259101</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Fri, 08 Jan 2010 12:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-259101</guid>
		<description>Here could be the answer the problem. The folks at open plug have developed a very nice plugin for flex that allows to publish your as3 code to different platform.

http://developer.openplug.com/</description>
		<content:encoded><![CDATA[<p>Here could be the answer the problem. The folks at open plug have developed a very nice plugin for flex that allows to publish your as3 code to different platform.</p>
<p><a href="http://developer.openplug.com/" rel="nofollow">http://developer.openplug.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jacob</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-259050</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Sun, 03 Jan 2010 00:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-259050</guid>
		<description>Cannot agree more with you. Adobe will not be able to keep up with every device out there. Clearly the best strategy is to enable AS 3 compilation for major mobile platforms (iPhone, Android) in Flash IDE.</description>
		<content:encoded><![CDATA[<p>Cannot agree more with you. Adobe will not be able to keep up with every device out there. Clearly the best strategy is to enable AS 3 compilation for major mobile platforms (iPhone, Android) in Flash IDE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-259047</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 02 Jan 2010 22:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-259047</guid>
		<description>ok i somehow agree with peter

if adobe strategies bother you so much, then why dont you keep your blog with all of those things that you say that cocoa and mac have instead?</description>
		<content:encoded><![CDATA[<p>ok i somehow agree with peter</p>
<p>if adobe strategies bother you so much, then why dont you keep your blog with all of those things that you say that cocoa and mac have instead?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aral</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-259024</link>
		<dc:creator>Aral</dc:creator>
		<pubDate>Fri, 01 Jan 2010 14:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-259024</guid>
		<description>Hi Peter, 

Just wanted to say, I loved your comment. It&#039;s a rather shallow world-view indeed that can manage to see things in such stark black and white (I rather envy your ability to do so.) 

Where in my article did you read that I don&#039;t like Flash? Was it the penultimate paragraph where I state that I&#039;m excited about using the iPhone export feature in Flash CS5? 

I&#039;m also glad you have discovered that a coin has two sides. This is definitely progress (have you told Dr. Chamberly yet, she will be very pleased to hear it). And, although I&#039;d hate to rain on your parade, a coin also has a third side: the edge. Think about that sometime (but slowly work up to it, we don&#039;t want to blow any fuses!) 

Finally, thank you for your wonderful suggestion as to what I can do with my blog. After a protracted period of strenuous soul searching, I&#039;ve come to the conclusion that I&#039;m going to keep doing what I like with my blog for the time being. In the meanwhile, maybe you can give us a link to your own amazingly creative blog so we can learn about the creative ways in which we could be using ours from a true master.</description>
		<content:encoded><![CDATA[<p>Hi Peter, </p>
<p>Just wanted to say, I loved your comment. It&#8217;s a rather shallow world-view indeed that can manage to see things in such stark black and white (I rather envy your ability to do so.) </p>
<p>Where in my article did you read that I don&#8217;t like Flash? Was it the penultimate paragraph where I state that I&#8217;m excited about using the iPhone export feature in Flash CS5? </p>
<p>I&#8217;m also glad you have discovered that a coin has two sides. This is definitely progress (have you told Dr. Chamberly yet, she will be very pleased to hear it). And, although I&#8217;d hate to rain on your parade, a coin also has a third side: the edge. Think about that sometime (but slowly work up to it, we don&#8217;t want to blow any fuses!) </p>
<p>Finally, thank you for your wonderful suggestion as to what I can do with my blog. After a protracted period of strenuous soul searching, I&#8217;ve come to the conclusion that I&#8217;m going to keep doing what I like with my blog for the time being. In the meanwhile, maybe you can give us a link to your own amazingly creative blog so we can learn about the creative ways in which we could be using ours from a true master.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-258998</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 30 Dec 2009 22:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-258998</guid>
		<description>Please stop whining. If you don&#039;t like flash stop using it. It&#039;s that simple. A coin always has two sides.

Use your blog to something creative instead.</description>
		<content:encoded><![CDATA[<p>Please stop whining. If you don&#8217;t like flash stop using it. It&#8217;s that simple. A coin always has two sides.</p>
<p>Use your blog to something creative instead.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daryl Teo</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-258989</link>
		<dc:creator>Daryl Teo</dc:creator>
		<pubDate>Wed, 30 Dec 2009 01:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-258989</guid>
		<description>Just want to say that when Flash took up most of my development time, I went for the open source FlashDevelop IDE instead of the large bloated Adobe Flash CS3 IDE. 

First its Free.
Its Lightweight.
Its fast.

Sure it doesn&#039;t have any timeline tools, but for what I was trying to achieve I didn&#039;t need them. 

Indeed, I used to try and figure out where Adobe were making money from Flash, and my conclusion was... they weren&#039;t. They were making more money milking Photoshop tools, not Flash. 

Adobe needs to take a hard look at Microsoft&#039;s VS IDE, and start looking after their developers more before MS Expressions takes off. They haven&#039;t gotten the grasp of Graphic Design Tools yet (which Adobe also have a good experience with) but when they do, together with VS, they&#039;ll be steamrolling over Adobe (IMHO).</description>
		<content:encoded><![CDATA[<p>Just want to say that when Flash took up most of my development time, I went for the open source FlashDevelop IDE instead of the large bloated Adobe Flash CS3 IDE. </p>
<p>First its Free.<br />
Its Lightweight.<br />
Its fast.</p>
<p>Sure it doesn&#8217;t have any timeline tools, but for what I was trying to achieve I didn&#8217;t need them. </p>
<p>Indeed, I used to try and figure out where Adobe were making money from Flash, and my conclusion was&#8230; they weren&#8217;t. They were making more money milking Photoshop tools, not Flash. </p>
<p>Adobe needs to take a hard look at Microsoft&#8217;s VS IDE, and start looking after their developers more before MS Expressions takes off. They haven&#8217;t gotten the grasp of Graphic Design Tools yet (which Adobe also have a good experience with) but when they do, together with VS, they&#8217;ll be steamrolling over Adobe (IMHO).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ceocmartin</title>
		<link>http://aralbalkan.com/2911/comment-page-1#comment-258987</link>
		<dc:creator>ceocmartin</dc:creator>
		<pubDate>Tue, 29 Dec 2009 19:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2911#comment-258987</guid>
		<description>Agreed. Someone knows what they are talking about when it comes to Flash. Bravo. I am personally staying away from the game stuff and focusing on AIR apps. I think this is a really untapped market. With the &quot;trend&quot; moving to virtualization and cloud, web apps (Adobe products or not) might be the next major revenue generator, considering how this can affect businesses. Small to medium size companies can save alot of dinero by riding this new &quot;trend&quot; and I greeting them with a smile and a bag full on small business apps. GB</description>
		<content:encoded><![CDATA[<p>Agreed. Someone knows what they are talking about when it comes to Flash. Bravo. I am personally staying away from the game stuff and focusing on AIR apps. I think this is a really untapped market. With the &#8220;trend&#8221; moving to virtualization and cloud, web apps (Adobe products or not) might be the next major revenue generator, considering how this can affect businesses. Small to medium size companies can save alot of dinero by riding this new &#8220;trend&#8221; and I greeting them with a smile and a bag full on small business apps. GB</p>
]]></content:encoded>
	</item>
</channel>
</rss>

