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	<title>Comments on: Why Adobe&#8217;s mobile strategy is fundamentally flawed</title>
	<atom:link href="http://aralbalkan.com/2895/feed" rel="self" type="application/rss+xml" />
	<link>http://aralbalkan.com/2895</link>
	<description>Passionate geekisms.</description>
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		<title>By: Bob Goldman</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-264178</link>
		<dc:creator>Bob Goldman</dc:creator>
		<pubDate>Wed, 28 Sep 2011 03:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-264178</guid>
		<description>An open flash system where the source is licensed to device OEM would be ideal. Adobe can refactor the Flash code base to run on a hardware abstraction layer that&#039;s implemented by the OEMs. The onus of running performant code is on the OEMs. A virtual machine wouldn&#039;t be as fast and will turn into a Java experience, write once, suck everywhere.</description>
		<content:encoded><![CDATA[<p>An open flash system where the source is licensed to device OEM would be ideal. Adobe can refactor the Flash code base to run on a hardware abstraction layer that&#8217;s implemented by the OEMs. The onus of running performant code is on the OEMs. A virtual machine wouldn&#8217;t be as fast and will turn into a Java experience, write once, suck everywhere.</p>
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		<title>By: Chris Brady</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-262270</link>
		<dc:creator>Chris Brady</dc:creator>
		<pubDate>Thu, 24 Mar 2011 20:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-262270</guid>
		<description>The VGK Platform provide native graphics GPU and Video hardware acceleration, and each iOS, Android, PMP version is tuned to take advantage of the OS and device hardware.
Flash is an awesome media format, and it can run exceptionally well on portable devices.
ChrisBrady@animatedmedia.ca</description>
		<content:encoded><![CDATA[<p>The VGK Platform provide native graphics GPU and Video hardware acceleration, and each iOS, Android, PMP version is tuned to take advantage of the OS and device hardware.<br />
Flash is an awesome media format, and it can run exceptionally well on portable devices.<br />
<a href="mailto:ChrisBrady@animatedmedia.ca">ChrisBrady@animatedmedia.ca</a></p>
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		<title>By: Trailers for Sale</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-260205</link>
		<dc:creator>Trailers for Sale</dc:creator>
		<pubDate>Thu, 13 May 2010 20:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-260205</guid>
		<description>The idea that, “…A Flash application running on a device will never have the same performance or the range of hardware support as a native application. It will never be able to compete with a native app in terms of user experience.” is, in practice, simply wrong.

The Mac runs some Windows apps better than Windows and the Windows user experience has been basically the same for 10 years! And, I understand that with Alchemy a C++ version of Doom runs as fast or faster than it does “natively”.

The reason that Apple has done so well is because they had such a pathetic target to compare against. We all know that technical capabilities often don’t translate into innovative apps that solve practical problems. Maybe it took the iPhone to show developers the, “art of the possible” but by no means does that validate the entire Apple story nor suggest Adobe should pack up its “world domination” goals and go home</description>
		<content:encoded><![CDATA[<p>The idea that, “…A Flash application running on a device will never have the same performance or the range of hardware support as a native application. It will never be able to compete with a native app in terms of user experience.” is, in practice, simply wrong.</p>
<p>The Mac runs some Windows apps better than Windows and the Windows user experience has been basically the same for 10 years! And, I understand that with Alchemy a C++ version of Doom runs as fast or faster than it does “natively”.</p>
<p>The reason that Apple has done so well is because they had such a pathetic target to compare against. We all know that technical capabilities often don’t translate into innovative apps that solve practical problems. Maybe it took the iPhone to show developers the, “art of the possible” but by no means does that validate the entire Apple story nor suggest Adobe should pack up its “world domination” goals and go home</p>
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		<title>By: davea0511</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259920</link>
		<dc:creator>davea0511</dc:creator>
		<pubDate>Mon, 12 Apr 2010 09:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259920</guid>
		<description>&gt;The majority of Adobe&#039;s revenue comes from sales of its Creative Suite products. ... Getting Flash application support on handsets is not a requirement for this ... Adobe&#039;s next move should be to support native application creation on Android phones like the HTC Hero and Motorola Droid and maybe even adding support to Dreamweaver for building native Palm WebOS applications.

Sorry, Aral, but I fail to see the logic there.  What good is it to produce mobile content that isn&#039;t supported on the mobile devices?  Sounds like a recipe for disaster.

My recommendation for Adobe ... forget trying to develop standalone dev platforms entirely, focus on optimising your plug-ins (making them more efficient and prevent CPU inefficiencies).

Then support 3rd party solutions like OpenPlug to do it for them - Adobe is too strapped as it is - they need to leverage those relationships.

Besides, if they can develope plug-ins that run efficiently, adequate stand-alone type operation should be available using regular swf&#039;s be running a local server on each device, with it&#039;s own database.

Flash being a client-server archetecture by nature lends itself, imho, perhaps even better than typical standalone app architecture, if they worked out the logistics right - it&#039;s just that they never have.  I see no reason, in fact, why ANY web app, be it Flash, HTML, PHP, CF, etc,couldn&#039;t be standalone if browsers were designed properly.  Browsers are too stupid.

And if you ask me, I&#039;d say that&#039;s where the future lies - where standalone and web apps are one and the same because they&#039;ll all be based on client-server architecture where the browser handles everything intelligently with it&#039;s own local server.  CPU speeds are finally getting to where that can be done - we just need to re-arrange our thinking about how browsers should work now.</description>
		<content:encoded><![CDATA[<p>&gt;The majority of Adobe&#8217;s revenue comes from sales of its Creative Suite products. &#8230; Getting Flash application support on handsets is not a requirement for this &#8230; Adobe&#8217;s next move should be to support native application creation on Android phones like the HTC Hero and Motorola Droid and maybe even adding support to Dreamweaver for building native Palm WebOS applications.</p>
<p>Sorry, Aral, but I fail to see the logic there.  What good is it to produce mobile content that isn&#8217;t supported on the mobile devices?  Sounds like a recipe for disaster.</p>
<p>My recommendation for Adobe &#8230; forget trying to develop standalone dev platforms entirely, focus on optimising your plug-ins (making them more efficient and prevent CPU inefficiencies).</p>
<p>Then support 3rd party solutions like OpenPlug to do it for them &#8211; Adobe is too strapped as it is &#8211; they need to leverage those relationships.</p>
<p>Besides, if they can develope plug-ins that run efficiently, adequate stand-alone type operation should be available using regular swf&#8217;s be running a local server on each device, with it&#8217;s own database.</p>
<p>Flash being a client-server archetecture by nature lends itself, imho, perhaps even better than typical standalone app architecture, if they worked out the logistics right &#8211; it&#8217;s just that they never have.  I see no reason, in fact, why ANY web app, be it Flash, HTML, PHP, CF, etc,couldn&#8217;t be standalone if browsers were designed properly.  Browsers are too stupid.</p>
<p>And if you ask me, I&#8217;d say that&#8217;s where the future lies &#8211; where standalone and web apps are one and the same because they&#8217;ll all be based on client-server architecture where the browser handles everything intelligently with it&#8217;s own local server.  CPU speeds are finally getting to where that can be done &#8211; we just need to re-arrange our thinking about how browsers should work now.</p>
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		<title>By: CKMBA</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259640</link>
		<dc:creator>CKMBA</dc:creator>
		<pubDate>Fri, 12 Mar 2010 14:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259640</guid>
		<description>Hey Apple Fan Boy with the Macbook Pro in your header image.  I don&#039;t see how anyone can take this article as a serious, unbiased article with valid points.

&quot;Where Microsoft struggles to provide at least a mediocre user experience across the countless hardware combinations that it must support, Apple runs circles around it: Having limited itself to a handful of hardware configurations – all, furthermore, within its control – Apple can provide its users with an exemplary user experience. Apple can do this because it wisely chose to control both the hardware and the software, limit segmentation, and focus on the user experience instead of expanding effort in a fruitless quest to run on any given hardware configuration on the planet. &quot;

Are you serious Apple Fan Boy?  That strategy nearly drove Apple to the grave until Microsoft bailed them out.  Then, Apple started selling MP3 players in order to survive.  Even today, Mac OSX only runs on 5% of the world&#039;s computers. FIVE PERCENT!!!  In 2010!!! Google it.

Leave it to Apple and its Fan Boys to make such a laughable article!  

Good day gents.</description>
		<content:encoded><![CDATA[<p>Hey Apple Fan Boy with the Macbook Pro in your header image.  I don&#8217;t see how anyone can take this article as a serious, unbiased article with valid points.</p>
<p>&#8220;Where Microsoft struggles to provide at least a mediocre user experience across the countless hardware combinations that it must support, Apple runs circles around it: Having limited itself to a handful of hardware configurations – all, furthermore, within its control – Apple can provide its users with an exemplary user experience. Apple can do this because it wisely chose to control both the hardware and the software, limit segmentation, and focus on the user experience instead of expanding effort in a fruitless quest to run on any given hardware configuration on the planet. &#8221;</p>
<p>Are you serious Apple Fan Boy?  That strategy nearly drove Apple to the grave until Microsoft bailed them out.  Then, Apple started selling MP3 players in order to survive.  Even today, Mac OSX only runs on 5% of the world&#8217;s computers. FIVE PERCENT!!!  In 2010!!! Google it.</p>
<p>Leave it to Apple and its Fan Boys to make such a laughable article!  </p>
<p>Good day gents.</p>
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		<title>By: Why were there exciting Flash Lite devices at 2010 CES? : Chuck Freedman</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259139</link>
		<dc:creator>Why were there exciting Flash Lite devices at 2010 CES? : Chuck Freedman</dc:creator>
		<pubDate>Tue, 12 Jan 2010 20:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259139</guid>
		<description>[...] are just a few weeks removed from an Adobe/developer cage match, where Adobe&#8217;s mobile strategy was bashed and Flash Lite, in particular, was called all sorts of nasty names. No matter what you feel about [...]</description>
		<content:encoded><![CDATA[<p>[...] are just a few weeks removed from an Adobe/developer cage match, where Adobe&#8217;s mobile strategy was bashed and Flash Lite, in particular, was called all sorts of nasty names. No matter what you feel about [...]</p>
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		<title>By: Fabrice Lemenorel</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259137</link>
		<dc:creator>Fabrice Lemenorel</dc:creator>
		<pubDate>Tue, 12 Jan 2010 10:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259137</guid>
		<description>&quot;Focus on tooling and Just-In-Time (JIT) compilation to native applications&quot; is the approach choosen by OpenPlug in its Elips Studio 3 product : create your mobile application using Adobe Flex Builder 3 and generate native package for iPhone, Windows Mobile or Symbian (Android will come shortly).</description>
		<content:encoded><![CDATA[<p>&#8220;Focus on tooling and Just-In-Time (JIT) compilation to native applications&#8221; is the approach choosen by OpenPlug in its Elips Studio 3 product : create your mobile application using Adobe Flex Builder 3 and generate native package for iPhone, Windows Mobile or Symbian (Android will come shortly).</p>
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		<title>By: andy</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259072</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Tue, 05 Jan 2010 00:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259072</guid>
		<description>Point of order: Flash Lite has been (and is still) tremendously successful in particular markets. If you ever visit Japan I could spend a week doing nothing but taking you to visit small content companies who do 100% Flash Lite content. They&#039;re doing very well.

FL has its flaws, but the fact that it never worked in the US and Europe is not fundamentally a technology issue - it&#039;s more due to how long it took those markets to adopt mobile devices capable of doing anything interesting.</description>
		<content:encoded><![CDATA[<p>Point of order: Flash Lite has been (and is still) tremendously successful in particular markets. If you ever visit Japan I could spend a week doing nothing but taking you to visit small content companies who do 100% Flash Lite content. They&#8217;re doing very well.</p>
<p>FL has its flaws, but the fact that it never worked in the US and Europe is not fundamentally a technology issue &#8211; it&#8217;s more due to how long it took those markets to adopt mobile devices capable of doing anything interesting.</p>
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		<title>By: Further ruminations on Adobe, Flash and mobile devices. &#171; Noise and Heat</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259067</link>
		<dc:creator>Further ruminations on Adobe, Flash and mobile devices. &#171; Noise and Heat</dc:creator>
		<pubDate>Mon, 04 Jan 2010 18:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259067</guid>
		<description>[...] post is a partial response to Aral Balkan&#8217;s post, so you may want to have a quick skim over them. They&#8217;re quite interesting. I&#8217;ll wait [...]</description>
		<content:encoded><![CDATA[<p>[...] post is a partial response to Aral Balkan&#8217;s post, so you may want to have a quick skim over them. They&#8217;re quite interesting. I&#8217;ll wait [...]</p>
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		<title>By: Adobe&#8217;s Mobile Strategy Fundamentally Flawed?</title>
		<link>http://aralbalkan.com/2895/comment-page-1#comment-259044</link>
		<dc:creator>Adobe&#8217;s Mobile Strategy Fundamentally Flawed?</dc:creator>
		<pubDate>Sat, 02 Jan 2010 10:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://aralbalkan.com/?p=2895#comment-259044</guid>
		<description>[...] it is if you believe what Aral Balkan had to say recently. His post sparked some intense and much welcomed debate within the community [...]</description>
		<content:encoded><![CDATA[<p>[...] it is if you believe what Aral Balkan had to say recently. His post sparked some intense and much welcomed debate within the community [...]</p>
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